FLAGCHALK // CONCEPT LIBRARY
Pick proven concepts, add them to your playbook, then tweak them in the designer.
Stick · Quick
Read the flat defender: he widens, throw Stick; he sits, throw the flat.
Snag / Spot · Quick
Corner clears, spot sits in the window, back runs the flat. High-low the corner.
Slant-Flat · Quick
Slant behind the flat defender the second he chases the flat route.
Mesh · Quick
Cross the shallow routes tight, run the sit route behind them, back checks to the flat.
Drive · Quick
Shallow drags across, dig sits behind it. Throw the shallow on the move.
Levels · Intermediate
Two in-cuts at different depths on the same side. Read the second-level defender.
Dagger · Intermediate
Slot runs the seam to carry the safety; the dig replaces him at 15.
Mills · Intermediate
Dig pulls the safety down, post cuts in behind him. Two-man high-low of the middle.
Flood · Intermediate
Three receivers to one side at deep, intermediate and flat depth. Work top down.
Smash · Intermediate
Hitch under, corner over the top of the flat-hanging corner. Read his hips.
Yankee · Deep
Deep cross under a backside post. Single-high killer off run action.
Four Verts · Deep
Outside on the numbers, seams bend off the safeties. Throw the open seam.
Post-Wheel · Deep
Inside receiver posts across the corner; outside receiver wheels up the sideline.
Screen · Screen
Let the rush come, drift the back outside, throw before the flat fills.
RPO · Run / RPO
Read the box: run it if they're light, glance behind the rolled safety if not.
Duo · Run / RPO
Vertical double teams, back reads the linebacker's fill and cuts off it.
Inside Zone · Run / RPO
Aim at the A-gap, let the line work lateral, and cut up into the first open crease.
Outside Zone · Run / RPO
Reach the edge, press the corner, and cut up when the defense overplays.
Power · Run / RPO
Pull a backside blocker and kick out the edge; the back follows the lead through the C-gap.
Counter · Run / RPO
Show one way, then cut back behind the pulling guard and tackle.
Split Zone · Run / RPO
Backside receiver replaces the back, who reads the unblocked end and bends it back.
Draw · Run / RPO
Show pass, let the rush win upfield, then slip the back through the vacated middle.
Zone Read · Run / RPO
Read the backside end: if he crashes down, pull it and run; if he stays wide, give to the back.
Speed Option · Run / RPO
Attack the edge; pitch off the unblocked defender and turn upfield.
Boot · Play Action
Fake the run, boot away, read deep cross → intermediate → flat as you leave the pocket.
Crossers · Play Action
Shallow cross from one side, deep cross from the other, run action holds the linebackers.
Sluggo · Play Action
Sell slant, break vertical. The run fake freezes the safety so the corner is on an island.
Y-Cross · Play Action
The Y crosses to 18 yards off the run fake; the back checks down underneath.
Wheel · Play Action
Run fake sucks the safety in; the back leaks to the wheel up the sideline.
Dagger · Play Action
Same as Dagger but the run fake opens the window for the dig.
Bubble · Screen
Throw it fast to the slot — two blockers sprint out front. Count the box: throw it when you have numbers.
Tunnel · Screen
Wideout takes one step up, then comes back behind the line of scrimmage. Linemen release upfield as blockers.
Slip Screen · Screen
Back leaks to the flat behind the pass rush. QB drops, lets rushers come, dumps it late.
Now Screen · Screen
Catch-and-go to the perimeter. Pair it with any run call as an RPO — throw it vs. soft corners.
Flat-Out · Quick
High-low the flat defender: out route sits on him, back stretches him wide. Throw to grass.
Spot-Flat · Quick
Spot route sits in the zone window while the back wins the flat. Read the curl-to-flat defender.
Sail / Flood · Intermediate
Three levels to one side: go route clears, out route settles, back floods the flat underneath.
Swing-Option · Quick
Back swings to the flat while the slot runs an option route inside him. Get your athlete in space, one-on-one.